.. _CGameEffectSummon Class: ========================== CGameEffectSummon Class ========================== .. toctree:: :maxdepth: 1 .. note:: See :ref:`CGameEffect\ Methods` for methods that are shared by all game effect classes. Only the additional methods specific to each class are documented here. ---- .. _CGameEffectSummon_Methods: Methods --------------- +-------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | **Name** | **Description** | +-------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameEffectSummon\:\:ApplyVisualEffect` | | +-------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameEffectSummon\:\:ApplyVisualEffectArea` | | +-------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ ---- .. _CGameEffectSummonApplyVisualEffect: CGameEffectSummon\:\:ApplyVisualEffect ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: virtual void __cdecl CGameEffectSummon::ApplyVisualEffect( CResRef& res, CPoint& dest, CGameSprite* pSprite, CGameArea* pArea); **Parameters** * :ref:`CResRef`\& *res* - * :ref:`CPoint`\& *dest* - * :ref:`CGameSprite`\* *pSprite* - pointer to game sprite object * :ref:`CGameArea`\* *pArea* - **Remarks** ---- .. _CGameEffectSummonApplyVisualEffectArea: CGameEffectSummon\:\:ApplyVisualEffectArea ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: virtual void __cdecl CGameEffectSummon::ApplyVisualEffectArea( CResRef& res, CPoint& dest, CGameSprite* pSprite, CGameArea* pArea); **Parameters** * :ref:`CResRef`\& *res* - * :ref:`CPoint`\& *dest* - * :ref:`CGameSprite`\* *pSprite* - pointer to game sprite object * :ref:`CGameArea`\* *pArea* - **Remarks**